![]() The King and Queen of Choulândia were now crowned and ready to cleanse this Kingdom of all evil minions roaming the land. I often get the feeling that I’m dating my cat. If they had added new cosmetic content I’m sure I wouldn’t have bought it… but coop… My only weakness… How could I resist? How could I?!Īfter an insane amount of time spent tackling screen-resolution, UI and gamepad issues I proudly decided to demonstrate to my girlfriend that I had finally managed to remove all blockers and smash all bugs and went to Mordor and back to get the game ready and working!Īfter convincing her that pixel art is actually an art form and not a technical limitation of the game, she conceded that she would allow me to play with her. I’m not a cheapskate – but I don’t like paying for the same game three times either! …And I couldn’t miss the opportunity to play one of my favorite games with my usual test subject (A.K.A. The problem was how it was being sold as something truly new – which it wasn’t since the new mechanics that were introduced weren’t really that different from the base game and many of the changes were merely cosmetic.ĭon’t get me wrong: any expansion to this great base game is welcome – but paying a full bag of gold for a new DLC is …bittersweet.Īlong comes November and the video announcement for Kingdom: Two Crowns and I couldn’t be more curious.Ī developer starts by explaining that he was watching a player stream ( not me, unfortunately!) with his girlfriend and that at one point one of them said “I wish we could play together”… the developer’s heart melted and so he decided to make that wish come true in Kingdom: Two Crowns. ![]() ![]() The problem wasn’t really that the expansion was bad. It is basically the same game as Kingdom: Classic being resold full-price with an added expansion. However, I must say I was a wee bit disappointed with Kingdom : New Lands since it was being promoted almost as if it was a standalone DLC. Secondly, I was also looking for new content and new interactions that would expand my experience of ruling a very 2D kingdom. The reason for that was that when I first bought Kingdom: New Lands I had two reasons to buy it: First, I’d like to support the developers who had previously created such a simple and cool game. Having bought the previous Kingdom: Classic and the sequel Kingdom: New Lands I must say I was a bit skeptical about buying this new version. Nevertheless, what really drives the player to keep “exploring” the game is the huge amount of “ interactibles” – mysterious statues, strange meteorites, portals and a never-ending list of upgrades to your fort that grant you game-changing special abilities. The game is a great exploration adventure game however… even though you can’t deny that there is a huge amount of geographic exploration to do… Let’s be honest and recognize that most islands in the game all look very similar and that the game mechanics never really change much throughout the map. Will you spend all your money building new walls or instead hiring more archers to protect your current walls? What about the trader’s hut that regularly supplies you with a huge influx of coins? ![]() Will you destroy a homeless person’s shelter to expand your fort into fertile lands? This not only means that trees will have to be mercilessly cut down, but also that other, harder decisions must be made: The kind of satisfaction you get from playing a tower-defense game, mixed with the satisfaction you get from playing an exploration game like Terraria.īeing insanely addictive, this game uses very smart and staggeringly simple game mechanics which I am able to describe in three sentences:īuilding and growing your fort means expanding your borders further into wild,unexplored territory. Kingdom: Two Crowns is a 2D side-scrolling “kingdom-builder” game. ![]() Kingdom: Two Crownshas just been released earlier this month and I decided to give it a go. If you guys would like to know more about how I started this epic journey check out PLANTING A SEED. This is my first review post on this blog. ![]()
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